“Imagine Zelda and Link et al. being brutally, graphically murdered, over and over, and there’s nothing you can do about it. Now you’ve basically got it: The Souls games are like 50-hour playable Red Weddings in which you are the victim. These are, to put it mildly, games in which you die…The jokesters at From Software, the Tokyo company that makes Dark Souls, have put in the new game’s central hub an obelisk on which is written a constantly updating count of the global number of deaths. As of last Wednesday night, the count was 4.3 million. The game came out on Tuesday.”
At Buzzfeed, Joseph Bernstein sings the praises of the highly deadly Dark Souls games. “Basically, the Souls formula is to put a very difficult boss at a very far distance from a checkpoint with many difficult enemies in between who come back to life every time you save or die. It’s devious.” He spends entirely too much of the piece fretting about gaming’s respectability, and I think he oversells the uniqueness of the Dark Souls franchise, but still worth a read nonetheless.