By way of Usr/Bin/Girl, a chess program that draws what it’s thinking. (Not surprisingly, it still worked me.)
Tag: Gaming
Gone ‘Til November.
“I’m not going to beat around the bush. Grand Theft Auto: San Andreas is the single best PlayStation 2 title I have ever played.” Six — SIX — times bigger than Vice City, and featuring an all-star vocal cast running from Samuel L. to Axl, it’s finally here. So I’m off to San Andreas in what moments of free time I have these days, and I don’t expect I shall return. In fact, I mean not to!
What happens in Venturas, stays in Venturas.
Rockstar updates its site for GTA: San Andreas (due out Tuesday) with a new trailer and an interactive map of Las Venturas (Las Vegas), the third of the game’s major cities. In case you missed them, Los Santos/LA and San Fierro/San Fran are also worth a gander.
The Sounds of San Andreas.
As GTA: San Andreas edges closer, the gang at Rockstar preview the ten in-game radio stations to be had this time around, and as expected the selections seem as deep and diverse as they were on Vice City. More info will be out Monday, but the artists featured so far (along with G’n’R and A Guy Called Gerald, which we already knew about) include James Brown (“Payback”), Slick Rick (“Children’s Story), Bel Biv Devoe (“Poison”), Rage Against the Machine (“Killing in the Name”), The Ohio Players (“Funky Worm”), Eddie Money (“Two Tickets to Paradise”), Max Romeo (“Chase the Devil”), Willie Nelson (“Crazy”), 2Pac (“I Don’t Give a F**k”), and Raze (“Break For Love”). Good driving music, that. Update: Rockstar reveals the official soundtrack listing, which includes a lot of the songs above, and extends many of the radio station previews to include tracks by Heart, Cypress Hill, Eric B & Rakim, and others.
Welcome to the Jungle.
“Cock-a-doodle-do, we’re a huge corporation. Cock-a-doodle-do, we can’t be stopped…” Rockstar continues its tantalizingly slow rollout of GTA: San Andreas with an interactive map of San Fierro (a.k.a. the Bay Area) and a spiffy new trailer (which reveals that G’n’R, at least, is on the game soundtrack.) As with Los Santos, the map is ripe for exploration. It already seems pretty clear this game is going to eat my life for a few weeks.
Paranoid Eyes.
In the trailer bin, Robin Williams edits memories for a living in the sci-fi thriller The Final Cut, while you (a.k.a. Carl Johnson) build a criminal empire in a first look at the much-awaited Grand Theft Auto: San Andreas (and specifically the peril-filled city of Los Santos.) If you’re a GTA enthusiast, the interactive map is worth playing with.
Bring in Da’ Noise, Bring in Da’ Funk.
Two fanboy icons get the Remix treatment…First, Tyler Durden gets all Tekken up in here with Fight Club: The Game. (Hmm, sadly, it looks Ikea-Nesting-Instinct-lame.) Meanwhile, Kirk & co. get their funk on in this strange ad for the Star Trek Original Series DVD. Well, it’s definitely more fun than an Odd-numbered Trek.
It’s a Bender.
He’s gonna keep drinking til he can’t move a toe… By way of Web Goddess, see if you can get the drunk Swiss guy home. I’ve found it easier if you don’t move your hand too much.
In the Shadows.
What were you doing? Sneaking… Slate‘s Clive Thompson ruminates on the rise of “stealth” games. I spent much of the July 4th weekend skulking about Splinter Cell: Pandora Tomorrow, and thought it was a nice change of pace from the usual shoot-em-up. That being said, the haphazard alarm system could also get quite frustrating.
I, Sim.
“Resident Evil Outbreak’s humans are realistic, but their facial expressions are so deadeningly weird they’re almost scarier than the actual zombies you’re fighting. The designers of 007: Everything or Nothing managed to take the adorable Shannon Elizabeth and render her as a walleyed replicant.” Slate‘s Clive Thompson examines game developers’ struggles through the Uncanny Valley.