“Teamwork and competition do make the game much more fun, but everybody’s stuck in the same grind. With little at stake, your quests feel less like Frodo and Sam’s trip to Mordor than a night shift at Hardee’s. Every new level brings more of the same, and fatigue sets in the 10th time you’ve run through the same high-level dungeon, or when you’re trying to crack level 38 but can’t bring yourself to kill another goddamn swamp jaguar.” Also in Slate, Chris Dahlen calls out World of Warcraft (while, unlike too many contrarian Slate pieces, offering valuable suggestions for improvement.) I only recently tried out (re: binged on) WoW for the first time — I’m at Level 29 and climbing — and he’s got a point. The game is good, addictive fun, but I do wish there was more Infocom-style problem solving involved and less repetitive point-and-click pixel-bashing.